Cities: Skylines
2.0.2 (31 Mar 2020)
0.726 MB
This mod adds Fine Road Anarchy 2 to the Cities Skylines.
Authors description: Updated version of SamSamTS’ Fine Road Anarchy. The fix applied allows that other mods that already have tools implemented extending the game default NetTool to be usable, like recent Dynamic Text Props and the Touch This! Tool.
IMPORTANT: Unsubscribe the older version to avoid incompatibilities!
SamSamTS has retired from CS modding community in December 2018.
This mod is compatible with the version 1.13.* of the game (and probably with the next versions too).
Patch 2.0.2
- Fixed the collision disable patch.
- Fixed underground metro station miscreating tunnel entrances
Original description
This mod adds additional options when building road.
Basically Sharp Junction Angles but compatible with Fine Road Tool and better behavior when anarchy enabled.
- Anarchy (Ctrl + A): when enabled, removes all the limitations such has the slope, the height or the collisions.
- Bending (Ctrl + B): when disabled the segments will no bend.
- Snapping (Ctrl + S): when disabled you can get much closer to other roads without snapping.
- Collision (Alt + C): when disabled the road will clip objects. Buildings and paths won’t be bulldozed, pillars will always be built, zoning under elevated roads will remain untouched.
The UI integrate into Fine Road Tool UI if enabled. Otherwise it gets its own window.
This mod will disable Sharp Junction Angles as they are not compatible.
This mod won’t break your save games, and can be safely disabled at any time.
Source code [GitHub]
This mod uses detours C# library [github.com] by cope. Without it, this mod would’ve been impossible to make.
How to install this mod: download the archive with Fine Road Anarchy 2 mod, unpack it and transfer files (mod folder or mod.dll) to the folder C:/Users/USER NAME/AppData/Local/Colossal Order/Cities_Skylines/Addons/Mods/
Note! Unpack Assets (assets.crp) to the Assets folder, Maps to the Maps folder and Color Corrections (colorcorrection.crp) to the ColorCorrections folder.
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