This mod adds Mod Compatibility Checker to the Cities Skylines.
Authors description: Helps track down mod incompatibilities.Regular updates for Sunset Harbor! This mod scans your subscriptions to find potential incompatibilities, missing dependencies and other issues that you should probably be aware of.
Current database contains 1,100+ mods, detailing 10,300+ compatibility vectors!The final batch of 500 mods is now being processed.I’ve named it “Mod Compatibility Checker” as that’s all it does in this early version. Later I want to make it semi-automatically repair any problems it finds, hence it’s internal name of “Auto Repair”.Note: Currently it can’t identify mods stored in offline folders, it can only identify online mods from workshop. I’m pondering ways to provide offline support in future update.How to use it1. Subscribe the mod (green button above)2. Launch the game (select “Play” on the Paradox Launcher app)3. From Main Menu, go to Content Manager > Mods4. Find and enable “Auto Repair” mod (if it’s not there, see troubleshooting guide[github.com])5. Click the Options button and copy the log file path in to Explorer / Finder to view the file.The report will be generated each time the game starts or whenever an option is changed. Hopefully it will help some of you get your game up and running again. I’ll be updating the mod to add much more data over the next few weeks so check the log file every few days.Mac usersDue to difficulties creating custom log files on Mac, I’m just dumping the report in to your Player.log file. You can search “AutoRepair Descriptors” to quickly find the start of the report in the file.Log File ViewersIf you’re struggling to read the report due to lack of line breaks, it’s probably due to the text editor you use (including Notepad on older versions of Windows). Try one of these apps[github.com] instead.Alternatively, you can use a log file viewer app such as CMtrace[docs.microsoft.com], SMStrace, OneTrace[docs.microsoft.com], or similar apps. Enable the ‘Include tags for log viewer apps’ option in the mod settings to help the viewer highlight important entries with errors or warnings.Reporting issuesIf you spot any wrong info in the log, or need to update the descriptors after an update, just comment below or, better, create an issue on github[github.com]Request changes via issues is preferable to a pull request at moment as I’m doing regular refactorings and merge conflicts would just clog up real quick.Mod DevelopersI’m in most of the Discord groups so `@` me if you need your mod details updating – I can usually push changes to workshop within a couple of minutes of seeing your message.If you need to track down issues with duplicate assemblies or rogue versions of `0Harmony.dll`, try my Duplicate Assembly Scanner mod (it’s log file also lists MD5 hash of all Harmony dlls so you can see if there’s two the same version that have different code).Credits The whole modding community for their awesome mods and sharing source code. Boformer for his modding tutorials which I think is where almost every modder got started! Krzychu who did initial version of mod checker in TM:PE, which forms the basis for a lot of the ideas in this mod Dymanoid for his sage advice and god-tier knowledge of C#. BloodyPenguin for pointing me at some code I would never have found otherwise. AquilaSol and Avanya for maintaining the google sheet of known broken/incompatible mods Tim, NOiZE, algernon, and many others, who contributed additional info and corrections! pcfantasy, Zenya, Klyte45, keallu and many other modders who verified compatibility vecors with thier mods stmSantana who provided a huge list of mods and spreadsheet for me to check for missing listings Finwickle who provided a list of broken/obsolete mods from 2015 to 2019 Everyone in the comments who provided bug reports, corrections, updated info and other useful feedback!Let me know if you run in to any problems or have any suggestions.[ko-fi.com]
How to install this mod: download the archive with Mod Compatibility Checker mod, unpack it and transfer files (mod folder or mod.dll) to the folder C:/Users/USER NAME/AppData/Local/Colossal Order/Cities_Skylines/Addons/Mods/
Note! Unpack Assets (assets.crp) to the Assets folder, Maps to the Maps folder and Color Corrections (colorcorrection.crp) to the ColorCorrections folder.
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