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Cities Skylines: Move It! (v.2.9.4)
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Download this Move It! Mod for Cities Skylines – create your city with majestic architecture and work out with individual areas and smallest details in your city of dreams!

Cities: Skylines

Mod Categories:

2.9.4 (27 Sep 2021)

File size:

0.65331 MB

Requires Mods:

Prop Precision, Prop Snapping

This mod adds Move It! to the Cities Skylines.

Authors description: Cities Skylines Move It Mod Compatible with Cities Skylines 1.13.1-f1 (Sunset Harbor)
This mod allows you to select and move various things.

New in 2.9.4

Bug fixes and optimisations:

  • Tree Anarchy and Tree Snapping support improved
  • Mod integration support improved

New in 2.9.2

Bug fixes and optimisations:

  • XML Restore is more reliable (thanks Ami)
  • Support for upcoming PO feature: Filters
  • Fixed unreliable road-connection-required check (thanks Egi)

New in 2.9.0

  • Translations – Move It now appears in whatever language you have Cities Skylines set to use. Includes all the default languages, plus Japanese and Thai.
  • Integration – Intersection Marking Tool, Node Controller and Traffic Manager: President Edition settings are now copied when copying roads in Move It. Includes export/import and bulldoze/undo (TMPE support will be in TMPE v11.6). Big thanks to kian.zarrin and macsergey!
  • Advanced Pillar Control – this optional feature avoids problems with pillars resetting when moved or deleted. Note: this leaves ground textures that can be removed with Surface Painter.
  • Rotate at Centre improved – now more consistently rotates to a logical angle.
  • Reset Button Position – if the Move It button disappears, its position can be reset in Options.
  • PO integration and Undo Bulldozer now more stable.
  • Asset Editor – XML Imports now keep props’ height.

New in 2.5.0

  • Mirror objects with the new Mirror Align tool. This tool creates a copy of the selection with the layout mirrored, activate the tool and click on a road segment to define the mirror plane.
  • Picker Filter: select only one type of object. Click on the eyedropper and pick an object to filter for- Restore exported selections to the exact position they were exported from
  • Duplicate selections by Alt+Clicking on the Clone button, to paste a copy at the same position- Linux support improved- Align Tools menu is more reliable for all users2.4.0
  • Moving objects is now smoother
  • Hold Shift while moving buildings switch to a low-detail mode, for even smoother positioning. Can be turned on all the time in Options.
  • Align to Terrain Height: this new Align Tool will immediately move selected objects to the terrain height. Great for Tree Snapping!
  • Disabled: Alt-Click to select pillars and pylons is now disabled by default, because apparently everyone hated this idea. It can be turned on in Options.
  • New Shortcuts: Bulldoze is set to Control+B, and Toggle Underground View and Toggle Grid View can be set in Options


Use the M key to toggle the tool or click the button (draggable with right click) next to the bulldoze tool.

Hold the Shift key to select multiple objects to move at once.

The following objects can be selected with Left Click:
– Buildings
– Trees
– Props (Get Prop Snapping to be able to move up/down)
– Decals
– Surfaces (brushes and ploppable surfaces)
– Network nodes and segments (roads, quays, etc…)

This tool doesn’t provide any limitations for maximum power. Use at your own risk.
ControlsDrag with the mouse Left Click to move selected objects. Drag left and right with Right Click to rotate.

Use the Arrow Keys to move selected objects. Hold the Alt key for even finer movements and Shift key for bigger steps.

Use Page Up and Page Down to move objects up and down. For Mac keyboards without Page Up/Down buttons, use Fn + Up/Down. Prop Snapping is required to move props vertically.

Use Ctrl + Left/Right to rotate (Trees don’t rotate).

Includes undo (Ctrl+Z) and redo (Ctrl+Y) feature.

Align ToolsTools to quickly set the rotation or height of selected objects. You can change the rotation of buildings, props, decals and surfaces, aligning them to face the same direction as objects, including network segments (roads, rail tracks, etc).

Align Height – Click on an object to move all selected objects up or down to the same height.

Align to Terrain Height – Immediately move all selected objects up or down to the terrain height.

Align Slope – Click on 2 game items to define a slope that selected objects are moved up or down to. This aligns the height of all selected objects including roads and other networks, however it is not suitable for roads that are winding or spiral. Consider using Segment Slope Smoother for this.

Align In-Place – Click on an object to turn each object to face the same direction as it, without moving them.

Align as Group – Click on an object to turn the selected objects to face the direction, moving them around a central point. Note: works best when all selected objects are facing the same direction.

Align Random – Immediately rotates all selected objects so they face a random direction. Note: if you Redo this action, the selected objects will rotate to a new random direction.

Mirror Align – Creates a mirrored copy of the selection. Choose a network segment to define the mirror plane; the position and angle of reflection. (Coming soon in 2.5.0)

Note: some props will align 90 or 180 degrees off. Rotate in 45 degree increments (hold Control while right-clicking and moving the mouse) to quickly and neatly correct these objects.

Additional FeaturesToggle all marquee selection filters on and off by double-clicking on the Marquee Selection button.

Step over items at current mouse position – press Control+Tab (key is configurable) to step over the item currently highlighted by the mouse to highlight the item below.

Network Filters give you fine control over what type of networks are selected when using Marquee Selection. Note: when open, Network Filters can affect performance while selecting a large area.

Picker Filter – filter for objects of one type. Click on the eye dropper and choose an object to set the filter. Double-click on the eyedropper to clear it. (Coming soon in 2.5.0)

Alt ShortcutsHold Alt to select nodes or segments that belong to a building (e.g. a harbour’s shipping path), or to select buildings that belong to a node (e.g. pylons and pillars).

Alt-Click on a segment to select the closer node, or if it is already selected the further node. Combines with Shift to add/remove from selection.

Hold Alt while dragging objects to toggle snapping to the grid.

Hold Alt while dragging only a single segment to snap to a straight line or, if the segment is connected to further segments, to a curve.

Hold Alt while dragging only a single node to snap node, re-curving segments as required. Snaps to a straight line or, if the segments are connected to further segments, to a curve.

Hold Alt while over a building to view attached nodes or segments, Alt-Click to select nodes or segments.

Alt-Click on the Clone button to duplicate the selection, pasting a copy in the same location. (Coming soon in 2.5.0)

Optional, disabled by default: Hold Alt while over a node to view or select a pillar or pylon.

If only a single node is selected and that node has 2 segments (i.e. is not a junction or dead-end), Alt-Click on the Slope Align button to immediately slope align the selected node using the 2 attached nodes as A/B positions.

CompatibilityDoes not use the detour technique for maximum compatibility.
Does not alter game save files in any way and can be disabled/removed safely at any time.
Move It! Extra Filters is broken and all of its features are now in Move It – please unsubscribe from it.

AlsoThanks to my beta testers for their testing and suggestions, especially Deeheks and Leader of the Monkeys[]. Special thank you to Boogieman Sam for creating Move It and other indispensable mods.

Source code: GitHub

If you want to support development, please consider donating [Patreon] or [PayPal].

Recommended Mods

Required to fully manipulate props:

Prop Precision – Required to position props with fine detail.

Prop Snapping – Required to fully move props. Turn on both options (Don’t update prop Y coordinate and Allow prop to submerge).

Optional Mods:

Traffic Manager: President Edition (TMPE) – Set advanced junction controls, traffic rules and so much more! (Coming soon:) In a future TMPE update, TMPE settings will be copied when you clone or export nodes or segments.

Intersection Marking Tool – Make beautiful intersections. (Coming soon:) Move It will copy intersection markings if you clone or export decorated nodes and segments.

Node Controller – Fix glitches when you make intersections with extreme angles by making the junction node larger. Also has other advanced node controls. (Coming soon:) Move It will keep Node Controller settings if you clone or export a customised node.

Prop Painter – Change the colour of props and trees from within Move It.

Plop the Growables or Disable Zone Check – So growable buildings can be moved anywhere without despawning.

Prop & Tree Anarchy – Place and move props and trees anywhere without them disappearing.

Procedural Objects – Create and manipulate advanced objects, made from buildings, props or from scratch. Can be moved with Move It.

Move It – Mod Tutorials

Move It – User Manual [Source]

Moving Objects

Click and hold the left mouse button on a selected object and move the mouse to move selected objects. Click and hold the right mouse button and move the mouse left and right to rotate the selection.

Includes undo (Ctrl+Z) and redo (Ctrl+Y) feature for all actions.

Mouse Controls

When moving objects with the left mouse button:

  • Hold Alt to switch snapping (objects snap to the roadside grid).
  • Hold Shift to move objects in low-detail mode (to improve the framerate). This can be enabled all the time in the options menu.
  • Hold Control for precision mode, where movement is lower sensitivity and the selection overlays are hidden.

When rotating objects with the right mouse button:

  • Hold Alt to rotate the selection in 45 degrees increments
  • Hold Shift to rotate objects in low-detail mode (to improve the framerate). This can be enabled all the time in the options menu.
  • Hold Control for precision mode, where rotation is lower sensitivity and the selection overlays are hidden.

Tip: Hold control and the middle mouse button to move objects even if you don’t click on a selected object – handy for those ultra detailed places.

Keyboard Controls

Use the Arrow Keys to move selected objects. Hold Control and press the Left or Right arrow key to rotate. To scale the selection (move selected objects inwards or outwards from the selection centre), press the – (minus) and = (equals) keys. Hold the Shift key for bigger steps, Alt key for finer movements and both Shift and Alt for ultra fine movements.

Use Page Up and Page Down to move objects up and down. For Mac keyboards without Page Up/Down buttons, use Fn + Up/Down Arrow. Prop Snapping is required to move props vertically. If this does not work, please press Number-Lock and try again. To raise or lower roads and other networks, you need to select the nodes.

Note: trees can not be rotated, and can only be moved up or down if you have Tree Snapping enabled. Some props (ones that conform to the shape of terrain) can not reliably be moved up or down.

Each arrow-button presses moves objects 2 metres. Each page up/down is exactly 0.125 metres (1/8m). Shift increases the distance by 8 times, Alt decreases distance by 1/8th – so Shift+Page Up/Down is exactly 1 metre.

If you hold Shift and Alt objects move by 1/64th of their normal speed, to help avoid surface clashing. Note: This is unreliable with props as even with Prop Precision their detail isn’t precise enough.

Read More: Here

How to install this mod: download the archive with Move It! mod, unpack it and transfer files (mod folder or mod.dll) to the folder C:/Users/USER NAME/AppData/Local/Colossal Order/Cities_Skylines/Addons/Mods/

Note! Unpack Assets (assets.crp) to the Assets folder, Maps to the Maps folder and Color Corrections (colorcorrection.crp) to the ColorCorrections folder.

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Sim Junkie

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