This mod adds Roundabout Builder to the Cities Skylines.
Authors description: VERSION RELEASE 1.9.1
This mod automatically builds roundabouts for you. It clears the area of the roads and snaps them onto the roundabout. Fine Road Anarchy is recommended.
Experiencing issues? Reinstall (resubscribe) the mod
If you cannot run this mod at all (icon is not showing and shortcut is not working), you can try Extended Error Reporting Mod and Mod Compatibility Checker to find if another broken mod isn’t causing the trouble.
Any ideas how to make this mod even better? Post them to the discussions section.
Did you encounter any odd behavior? Please report it as soon as possible! It may be caused by the new update(s) and I might not know about it.
How to use this mod?
(1) Enable this mod in content manager
(2) When in game, press CTRL+O or click the icon in road tools menu
(3) A small window should appear. Hover over an intersection and you should see a red circle representing the roundabout to be built (inner line of the circle = inner edge of the road and vice versa). Click and the roundabout will be built
If you want to build the roundabout with roads automatically connected, make sure that you stay in the main menu! Don’t click ‘Free Cursor’, ‘Elliptic roundabout’ or anything
Before building the roundabout
(4) You can change the radius by editing the value in the window or by pressing +/-
(Warning: the road will be very distorted if the radius is too low. You should not go under 15 units)
(5) You can change the roundabout road in the dropdown menu or by selecting the road in the roads menu (works only for one-way roads by default). After you clicked on the road in the roads menu, click anywhere in the window to reselect the roundabout tool
Any time the tool is unselected while the window is open, click anywhere in the window to reselect it.
Check the “Keep open” box so that the window doesn’t close automatically when the tool is unselected
That is a bit more complicated, follow the instructions in the window.
Big note: Unlike from standard circular roundabouts, the elliptic ones can be only approximated in the game. The shape of the ellipse is affected by the location of points where the roads cross the ellipse. If the road layout is asymmetric, the shape of the ellipse will be deformed. If that happens, consider building the roundabout first and after that connecting some of the roads.
Control points on/off – when the option is turned on the mod will insert four controlling nodes at the points where the main and minor axes cross the ellipse to keep it in shape. See a screenshot above. When there are roads exactly at the positions of the axes this option has no effect.
If you are using Traffic Manager, this mod automatically sets some policies for you. These include: No parking, Priority signs, ability to enter blocked junctions and disabling crossings. You can disable this feature as a whole or allow the policies one-by-one.
Warning! If you use local version of TM:PE, it must be located in a folder called ‘TrafficManager’, otherwise this feature won’t work.
Road snapping algorithm
From version BETA 1.1.0, there is a new snapping algorithm. To change the algorithm go to options.
Standard – Respects the direction of the road when snapping it to the roundabout. Connects it at whatever angle the road is.
Old – Distorts the road, but connects it at 90° angle. More reliable.
Well, I wanted to create an algorithm that would take the best from the methods mentioned above, but for now it turned out to be too complicated. Or I am just lazy.
Tips & Tricks
With this mod you can create super cool mini roundabouts (common in some parts of the world) as seen on these screenshots[imgur.com]. Underneath is a standard roundabout with radius of five units upgraded to a highway ramp. Onto it I moved some tiling with Move It because the roads appear glitched when the radius is so small.
Is it possible to build power lines, cable car wires and other structures that are not roads with this mod? Yes it is! Just go to settings and tick the ‘Do not filter prefabs’ option. Then every available prefab (linear structure) will appear in the menu.
How to build elevated roads? You can force roads to elevated mode by using Fine Road Tool. Warning: If you are using a local version of FRT, make sure it is placed in a folder called ‘FineRoadTool’.
You use this at your own risk! Intended only for flat ground without buildings! Don’t use on places like an edge of the map.
Before using for the first time, try it at some place where it can’t cause much damage. If you try to break this mod, you very easily can.
Source code & credits
Big thanks to boformer for his tutorials on Simtropolis, to Elektrix from whom I took some source code and for his advice. As well as that, I copied bigger or smaller parts of the code from: Parallel Road Tool by T__S, Move It!, Fine Road Tool and Button shortcuts by SamsamTS, Crossings by Spectra, TMPE and probably others.
Check out my other work as well!Smart Intersection Builder ModAdjust Pathfinding Mod
Please leave any feedback below!
How to install this mod: download the archive with Roundabout Builder mod, unpack it and transfer files (mod folder or mod.dll) to the folder C:/Users/USER NAME/AppData/Local/Colossal Order/Cities_Skylines/Addons/Mods/
Note! Unpack Assets (assets.crp) to the Assets folder, Maps to the Maps folder and Color Corrections (colorcorrection.crp) to the ColorCorrections folder.